Workshop designs

Our role in this and other projects is to help people express their ideas and communicate powerful messages to us. We draw on our teaching expereince and some tried classroom and workshop strategies to assist us to work with people. Throughout the range of workshops, we used the strategies described below amidst our workshop designs.Lilly Pad workshop activity

An Introduction Circle to introduce ourselves personally to each person, allowing people to practice the framework and tell us what we should know about them and their community.

Using Think-Pair-Four strategy to extract discussion. In a Think-Pair-Four-Share, people are asked to think of ideas and pair with another person to share them. The pair choose their best ideas(s) and then share them  with another pair, making a 4.

Use of Inspiration, a concept mapping and brainstorming tool to collect data rapidly and visibly via the data projector so participants could see what was recorded instantly and correct, respond or add to it.

Double fish bowl technique with young people listening to old people and then swapping places and roles.

Round robin brainstorming to gather data or ideas for projects.Using Inspiration in a year 7 classroom

Lilly pad activity asking people to choose priorities from the GBRMPA categories of interest and share reasons for their choices to encourage others to move to their Lilly pad.

Fishbowl planning – where people observed use of the 5W’s and a H (Who, What When, Where, Why and How) for Sea Country Guardians activity planning.

Our favourite is the Lilly pad to test ideas and assumptions. We used a Lilly pad activity where the five topics were placed around the room on a Lilly pad. Participants moved to the Lilly pad they thought was the most important, talked quietly to each other about why it was important. Then each small group spoke to the whole group trying to convince others to move to their Lilly pad. We also used an undecided lillypad to include those who could not make up their mind or who were shy. The undecideds then had time to listen to other arguments and make a final decision. This activity enabled us to test the value community members placed on the five main GRMPA messages.